For those of you that fail to use google and completely depend on this site to tell you about new products......
This is what it MIGHT look like:

Politis added that the Steam Box is based on the company's X7A
system, so while the final Steam Box PC specs are unknown, it could
carry:
- Between 4 and 8 gigabytes of DDR3 RAM
- A quad-core 64-bit, x86-based 32nm processor running at up to 3.2GHz (with 4MB of Level2 Cache)
- An integrated graphics card containing up to 384 programmable cores
And some info from IGN.com
Keeping Costs Down without Sacrificing Performance
The core group of consumers that use Steam are, unsurprisingly, PC
gamers who are particular about their systems' performance, and it's
disconcerting that Valve is not making promises in the nuts and bolts
department. Aside from rough estimates tiered in "Good," "Better," and
"Best," it's unclear what minimum level of PC experience Valve hopes to
offer. In order to keep costs low and accessible for a wider array of
consumers, there's a chance that entry-level Steam Box devices will be
weak and underpowered, turning off Valve's existing fanbase by forcing
them to buy the top of the line or forget it entirely.
The Steam Box also could hit a snag when it comes down to the MSRP.
If Xi3's Piston has slightly higher specs than the company's
lower-market X3A (not a stretch, considering the folks at CES swore that
the Piston had 1TB of memory, more than three times that of the X3A),
then the price is already shaping up to be above the $500 line. Factor
in the Piston's relation to the higher-market X7A, the price could creep
up to almost $1000. That's a lot to shell out to play in your living
room.
Steam Games on Any Screen
Another thrill-inducing feature that has many excited about the Steam Box platform is its purported versatility. http://www.ign.com/articles/2013/01/09/what-is-valves-steam-box" rel="nofollow - Newell promised
that the Steam Box wouldn't behave as just a console version of Steam
with the added benefit of a shop. Instead, it's touted as an all-in-one
streaming, gaming, and browsing server that travels to multiple gaming
displays. Eventually, Newell hints that the Steam Box will be able to
juggle up to eight different games simultaneously. As Nvidia
demonstrated with Project Shield, Valve is experimenting with remote
access to Steam through Android clients custom-tailored for mobile
devices, suggesting that the Steam Box platform could bring full-fledged
PC titles to tablets and smartphones as well.
If true, you have to give Valve points just for effort — a totally
open and flexible hardware option is a true step towards gaming of the
future, and it shows that Valve is conscientiously steering the Steam
Box towards an inclusive gaming experience that isn't tied to one method
or hardware.
Making PC Gaming Mainstream
Cost and technical savvy, whether real or perceived, have always been
a barrier between PC gaming and mainstream audiences. With a unified
platform and cheap, easy to use hardware, Steam Box could be the key to
bringing PC gaming to the masses. Of course, it'll be an uphill battle
dependent on influencer adoption and an aggressive marketing effort, but
it could move the needle. And while it may not be able to replicate the
commercial success of PlayStation or Xbox products, Steam Box should
make Microsoft and Sony sweat a little.
Gaining Developer Support
There's also the potential for a stalemate between Valve and
developers due to the Steam Box's Linux-based OS. While Steam's catalog
of Linux-compatible games has been slowly growing with the Steam for
Linux beta, wider adoption could take time. To convince developers to
offer their games on Linux, Valve needs to prove there's a significant
audience for it. But in order to be successful, the Steam Box needs a
robust library of titles released alongside their Windows and console
equivalents. While Newell has largely explained away this problem by
offering the possibility for users to install Windows OS onto the
device, it's setting up for a chicken-or-egg scenario. If this issue
isn't solved, customers may be frustrated with facing a work-around at
unboxing.
Open-Source Competition and Brand Identity
Another big concern is oversaturation. 2013 is already shaping up to
be the dawn of the open-source console, with the Ouya, Project Shield,
and GameStick gaining traction for their Android-powered gaming systems.
If the Steam Box — full of possible options that come in all shapes,
sizes, specs, and prices — enters the market without a cohesive strategy
it could confuse or intimidate consumers. In absence of a single
device, Valve is accepting a mountain of risk by diluting the concept
with products of varying performance from multiple vendors. To appeal to
a more mainstream audience, Valve will need to take great strides
toward educating consumers about the benefits, utility, and differences
of each, or face the same pitfalls of traditional PC gaming.
What's Next?
While Valve has been dropping tidbits about the Steam Box concept for
months, we're still no closer to knowing when we'll see the culmination
of their work out in the open. With Valve panels planned for GDC in
March, it's possible we could learn more then, but we'll just have to
wait and see.
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 aka - priebe69, DEEP_BrokeBack, GOW_AftaBirth
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