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Looking to have mod tested[PS3]

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Category: Unreal Tournament 3
Forum Name: General
Forum Discription: UT3 General Discussion
URL: http://www.iamgaming.com/forum/forum_posts.asp?TID=6732
Printed Date: 20 Aug 2025 at 3:28pm
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Topic: Looking to have mod tested[PS3]
Posted By: Jones
Subject: Looking to have mod tested[PS3]
Date Posted: 04 Feb 2011 at 7:31pm
Download link http://db.tt/A6WAqaL - http://db.tt/A6WAqaL
Difficulty suggestion: Below adept is too easy above masterful too hard.
 
Hello I'm looking for some hands to try and catch rouge bugs i've noticed in my code. I'm working on a proper game with a team I cobbled together at school but in my spare time I've been porting over a game I worked way back in UE1. I'm specificly targeting PS3 in the port because of the pad. I'd like to try a different approtch to inputs using the game pads' analog sticks. With that said I haven't started on the input changes yet, I'm just doing the port for now while also sorting out any bugs that pop up from said port.
Bug history
Bug1: Game seize/freeze up when bots enter elevator lifts under certain unknown circumstances.
Bug1 fix: Cease processing code when base.isA('DynamicSMActor')
Bug2:(current state) Game seize/freeze up after a map is played for an excess amount of time
Bug2 fix: None
 
Note: I've only noted the bug reappear on CMBP-Mist(After Dieing in water) and CMBP-Industrial(shortly after capturing center node) but I'm sure it happened on other maps as well.
 
 
Project Background: Copy of email originally sent to UT3MOD.com
----start of email----
 
 
 
 
 
 
 
 
 
 
Jamie
(See attachment or download from drop box https://pod51004.outlook.com/owa/redir.aspx?C=0440b971f44e48878f29e9b5ed6aad63&URL=http%3a%2f%2fdb.tt%2fA6WAqaL - http://db.tt/A6WAqaL )"
------End of email-------
 
 
 
Thanks for any help you can provide
Jamie
 



Replies:
Posted By: WOPR-1
Date Posted: 09 Feb 2011 at 11:14pm
This sounds interesting...I'm going to install this shortly and see what this is.  Thx for posting this here.

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None of you seem to understand...I'm not locked in here with you, YOU'RE locked in here with ME!!--Rorschach


Posted By: Jones
Date Posted: 11 Feb 2011 at 5:35pm
No problem and thanks. I posted it here, on epics forum, and unreal-versus.viviti. Side note The idea was to make the game a bit more ..."tactical?" not as in tom clancy rainbow 6 or anything. More like final fantasy tactics, if that even makes sense. At the time I was playing a lot of socom: us navy seals and thinking about all the things i'd fix or change really got me into thinking in terms of deep gameplay mechanics. I've been on a gameplay mechanics kick ever since then. 
At the shallow end everything turns into paper rock scissors I.E there is no "right" or "best" tactic only the appropriate tactic given the circumstances. Things gets more complicated as it goes down and from my design prospective the idea is to stop before it becomes convoluted.(haveing to consider to many rules at any given moment = convoluted)
Put simply my job was to identify all the ways a player would attempt to approach the game and create the rules that govern those circumstances/approaches.
 
Example:
[Rock]
I feel the best "tactic" is to stay mobile and constantly jump around with a rocket launcher
[Paper]
You use a weapon with a wide spray(minigun) and any damage I take (while airborne) knocks me on the ground. Any damage I take while running slows down my movement. 
[Scissors]
I use a high damage instant hit weapon(shock rifle) and knock you down on each hit before I'm killed by your high rate of fire.
 
I quess you can say I added "status effects" to govern situations were a person needs tobe punished for choosing a bad tactic or simply failing in the execution of their chosen tactic. ...but not punished by death.
 
The point is don't expect it to play too much like UT. You can approach it in that mannor but given the rules it might throw you off a bit at first.
------------------------------------------------------------------------------------------
 
 
That aside if the game freezes up at some point please post the circumstances. Thanks!
Jamie



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