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What does a duel map need?

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Darkn3ss View Drop Down
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Topic: What does a duel map need?
    Posted: 09 Jul 2012 at 3:58pm
I'm working on a new duel map called DM-Clutch.
Its gonna be completly HOLP stylish (smooth gameplay, no objects, brushes only, 45 degree ramps, smooth trimming etc.)

The basics are done, but it needs improvements.
Duelers, Help me out here a bit.
What does the ideal duel map provide in terms of:

Pickups:
- Amounts of armor (+ what super pickups? if any?)
- Amounts of health (Vile amount? Medium health?)
- Amounts of Ammo (f.e. perhaps lesser flak ammo?)

Map layout:
- Heightlayers; would 2 floors do better with more ramps? would 3 floors do better if smaller betweens etc.
- Flow; compare openness with tighter closed rooms. What should take the upper hand?
- Spawns; DM-Deck has 8 main spawns. Would you see more? or less? Some more closer to each other or just as far away as possible?
(It makes sense to put them as far away as possible, but everybody sees things different)

I need some input. So anything is welcome. Feel free to post.


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Post Options Post Options   Quote Deadaim Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2012 at 4:48pm
it needs 2 people that still play the game. try making a map for a different game
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2012 at 5:10pm
Name one game besides UT3 in which we can release custom content now..

Plz post any feedback.
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Post Options Post Options   Quote -DaGoN- Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2012 at 6:10pm
Originally posted by Deadaim

it needs 2 people that still play the game. try making a map for a different game
There's a duel tournament and a warfare tournament going on atm
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Post Options Post Options   Quote drdeath2point0 Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2012 at 11:16pm
Hands down heat ray is the best duel map ever made -darkwalker. Base vials off of it as well as the shields it has all -thigh pads and makes for a perfect balance, just some boots would be nice.
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 2:24am
Heat Ray is not consistent imo.
Too much height differences and too open.

Judging by the layout Bonesc****r is the best.
It consists of 3 main height layers which are perfectly connected using stairs, ramps and elevators.
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Post Options Post Options   Quote ax412 Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 2:37am
Look at Faze and Deck.
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 3:18am
Faze is too much height. Deck is too open.
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Post Options Post Options   Quote ax412 Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 9:15am
Nah, those are good duel maps for PS3. Faze is my favorite map alongside Deck.
Bonesc****r is fine, but theres no reason to rely on hitscan too much.
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Post Options Post Options   Quote ColossusSlayer Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 10:54am
DM-Salvation > ALL

check it out dark.
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Post Options Post Options   Quote SIZZLE Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 1:06pm
speaking of duel... i didn't know that Johnny_Mack could beat Associate on a EU server... it was some of the sic'est duel skill that i've ever seen in any duel... maybe even the sic'est? Johnny_Mack goes ham in dm and tdm just like Bumrush too... Johnny_Bumrush :)
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Post Options Post Options   Quote -DaGoN- Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 1:12pm
Originally posted by SIZZLE

speaking of duel... i didn't know that Johnny_Mack could beat Associate on a EU server... it was some of the sic'est duel skill that i've ever seen in any duel... maybe even the sic'est? Johnny_Mack goes ham in dm and tdm just like Bumrush too... Johnny_Bumrush :)
Maybe that's because he is Bumrush
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Post Options Post Options   Quote SIZZLE Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 1:19pm
yea thats my point, and ggs in vctf Dagon
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Post Options Post Options   Quote BuMrUsH Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 6:29pm
Originally posted by SIZZLE

speaking of duel... i didn't know that Johnny_Mack could beat Associate on a EU server... it was some of the sic'est duel skill that i've ever seen in any duel... maybe even the sic'est? Johnny_Mack goes ham in dm and tdm just like Bumrush too... Johnny_Bumrush :)
 
LOOL wooooow definitely not Johnny_Mack..STOP PUTTING ME WITH NOOBS.
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Post Options Post Options   Quote lDEATHl-MACHINE Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 9:01pm
i think heat ray is one of the best maps, its large but yet the layout still makes for alot of action vs maps like shang.  i think the over all placement and everything is the right formula for a map.  tho boots make every map better like cheese makes everything better.  i think even the way deck and heat are set up with weapons they kind of compliment each side, you have rockets on one and flak on the other 2 shock rifles on op sides, unlike shang with one ;/~ those are well balanced out layouts and i think thats what makes good maps
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Post Options Post Options   Quote SIZZLE Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 9:22pm
sure your not JM Bum :)

Heatray has always been one of my favorite ut3 maps period... the main thing that i like is that you can move into areas to use certain weapons... it has large areas for hitscan and smaller areas for spam type weapons... it has some great ambush spots also   
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Post Options Post Options   Quote ax412 Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 9:57pm
Heatray is bad Imo. Heatray LE is good. Minus the jumpboots and spawning pn UD.
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Post Options Post Options   Quote BuMrUsH Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 10:08pm
Heat Ray LE is trash. Infact I hate all the edit special versions. All garbage. Deck version is pointless. Heat Ray with jumpboots and a lift defeats purpose. Shangrila version is extra pointless. Sentinel version is the most garbage map. Bath salts on whoever made that bullsh.t
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Post Options Post Options   Quote lDEATHl-MACHINE Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 10:24pm
Originally posted by ax412

Heatray is bad Imo. Heatray LE is good. Minus the jumpboots and spawning pn UD.
well like shang SE they didnt have to do much to make the map better,,,,,tho idk y you not like the boots n heatray???  or in anymap
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Post Options Post Options   Quote drdeath2point0 Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 11:02pm
Boots on heat ray should lead to some epic shield belt battles....well .....maybe but I never played the other heatray so I'm just imagining. But it's well balanced to where you can survive without the belt
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Post Options Post Options   Quote ax412 Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 11:33pm
bum you high. Normal heatray is garbage. Only one way to belt. There must be atleast 3 different ways to grab belt for a map to be good. shang fe is good. adds balance

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Post Options Post Options   Quote SIZZLE Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 11:40pm
i think deck is the worse duel/dm/tdm map period... thats why i usually just fk around and snipe on deck... i absolutely hate Strident in ctf though! if i ever met the mutha fk'r that created that map and put stinger right next to the fk'n respawn id have to smack his ass hard enough to send him back in time so he could correct that bullsh1t
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Post Options Post Options   Quote BuMrUsH Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2012 at 11:59pm
Im going to download a map EXACTLY the same as the one on my disc because now there is more ways to get the shield belt. Where is this book of law that there needs to be 3 different aways to grab the belt on a map? What Epic programmer or producer told you that? These "ut3 gamer made up laws" never make any sense. Nothing is wrong with heat ray. The person who made the map, wouldve put jumpboots in it if they felt like its neccessary. Play the game how it was created. Trying to perfect a map and it ends being just stupid. EVERY map is a duel map. The same map rotation is just like Deathmatch..Just like team deathmatch. adapt to the map and stop trying to make a map that'll make you better.  
There will never be balance in duel because your fighting to get the advantage anyway..your trying to make it unbalanced for the enemy. It aint like quake where even if you stack up..that **** will drain so you have to find your enemy or all that stacking up was for nothing. here..stack up..and just turn up them headphones. your set. you can take way more hits then the blue guy. Only time its ever balanced is right when the game starts. when your both at 100
 
honestly darkness, all that sht is irrelevant bro. Make a map the way YOU want it to be played. Not somebody else. You put how much health, shield, all that crap..how open for hitscan or closed for sound whoring and corner spam..up to you man. You'll never get a 100% favorable map..someone is not going to like it and thats okay. But if that person is like me and could careless about maps then you got nothing to worry about it..just create.
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Post Options Post Options   Quote phhiLLN Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jul 2012 at 12:30am
bum just went mikey
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Post Options Post Options   Quote ax412 Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jul 2012 at 12:38am
Originally posted by BuMrUsH

Im going to download a map EXACTLY the same as the one on my disc because now there is more ways to get the shield belt. Where is this book of law that there needs to be 3 different aways to grab the belt on a map? What Epic programmer or producer told you that? These "ut3 gamer made up laws" never make any sense. Nothing is wrong with heat ray. The person who made the map, wouldve put jumpboots in it if they felt like its neccessary. Play the game how it was created. Trying to perfect a map and it ends being just stupid. EVERY map is a duel map. The same map rotation is just like Deathmatch..Just like team deathmatch. adapt to the map and stop trying to make a map that'll make you better.  
There will never be balance in duel because your fighting to get the advantage anyway..your trying to make it unbalanced for the enemy. It aint like quake where even if you stack up..that **** will drain so you have to find your enemy or all that stacking up was for nothing. here..stack up..and just turn up them headphones. your set. you can take way more hits then the blue guy. Only time its ever balanced is right when the game starts. when your both at 100
 
honestly darkness, all that sht is irrelevant bro. Make a map the way YOU want it to be played. Not somebody else. You put how much health, shield, all that crap..how open for hitscan or closed for sound whoring and corner spam..up to you man. You'll never get a 100% favorable map..someone is not going to like it and thats okay. But if that person is like me and could careless about maps then you got nothing to worry about it..just create.

Wrong.
Where do I start? It's like your saying maps like Coret and Deimos are excellent maps because thats how the developers created them. Quake duel is hey lets only use two weapons all game.
UT3 headphones do not guarantee victory as I've beaten many people without them.
Heatray allows somebody to camp those stairs until belt spawns, if you think that's ok, you been on the bath salts.
There is no law/rule book; however there is experience, opinion, and common sense.

Heatray is a terrible duel map. Every stock map is a terrible duel map.
EVERY SINGLE ONE.
Shang Fe is so much better than the normal shang.
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