Powerups in duel |
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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Seeing there still seems to be some confusion about using uDamage/Berserk/Invisibility/Invincibility/Darkwalker/Redeemer in duel I decided to make a new thread about it instead of discussing it in other topics.
In duel 2 players face off against eachother in a map with weaponsrespawn on. In order to gain an advantage over eachother good duellers will spawnkill and time the armor and possibly weapons on the map. Why not the powerups? I'll try to explain using the uDamage as that's the one present on most maps. If you grab a udamage you will have double damage for a duration of 30 seconds, and you can grab it every 89.5 seconds. If one combines this with the sniper or a well aimed stinger this can add up to a ma**ive ammount of damage, a single sniper shot will do as much as a regular headshot (140). Now if one combines this with a good dueller, say i2ic0chet, you will end up getting spawnkilled 7+ times in 30 seconds. Why? Because all he has to do is hit 1 shot against an enemy with quite likely less than 140 health. Besides that the uDamage doesn't run out until the next shieldbelt spawns, which means he automatically gains control over that as well. Now if you prefer winning over losing you will try to avoid i2ic0chet for those 30 seconds, often by hiding in corners and running. This means you've stopped the entire duel for a simple cat and mouse game.
If you have any questions by any means, please post them. I'll try to update the first post as I think of more things or people posting. And finally I would like to add that players who don't know anything about something (such as about duel) they shouldn't try to comment about it too outspokenly. |
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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They didn't remove it for those few players who enjoy with it on perhaps, I'm not sure. In Quake Live they did remove the Quaddamage and powerups of the like and replaced them with more health pickups. Also I'm not the one labeling myself as a footplayers, just figured it's for easier reference since it already seems to all in all be accepted on these forums.
The redeemer, berserk etc all have their purpose in other modes such as warfare - quickly take down a node or clear an area. A single frag isn't as gamechanging by far in most modes.
I'm in uN now, not tRi.
Armor spawns more frequently as is far less game-changing.
You must be a pretty bad dueller to give someone that much health as the entire point of duel is to dominate the armor, so it's really all your fault. The whole point of the overpowered items is that it destroys that control of the map. Also could you please properly argue why the tank on the flag is not allowed? I've never been told before.
My e-honour is bigger than yours !1!!!!!111 :S
Opinion =/= valid without proper arguments.
They started out developing DM/TDM maps which they afterwards made into duel maps simply by adding weaponrespawn.. They didn't add it, they just didn't remove it. |
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RemY ![]() FnA ![]() ![]() Joined: 26 Apr 2009 Location: G-('_'Q) Online Status: Offline Posts: 1182 |
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"TAKE IT!" - DemoGuy
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name_is_clantag
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BAIN ![]() Forum Moderator ![]() ![]() Joined: 10 Jan 2009 Location: New Eden Online Status: Offline Posts: 3503 |
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Why not just use the "No Super Pickups" mutator? Then you would have a match that actually resembles a duel. What you have now is actually one on one DM.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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I believe the game also removes the shield belt with that mutator active, and that's actually the main item to control.
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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loooooooool priceless u like a fish to the bait!!
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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Just made this thread for future reference, I've also seen people actually wonder about it
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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Danjel8 ![]() Godlike Member ![]() Joined: 17 Nov 2008 Online Status: Offline Posts: 3296 |
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Maps with a shield belt = maps with UD.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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Maps with flag in vCTF = maps with tank.
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Danjel8 ![]() Godlike Member ![]() Joined: 17 Nov 2008 Online Status: Offline Posts: 3296 |
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Worst response ever... Sandstorm and Necropolis. Also this has nothing to do with vctf. |
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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Because it turns 2/3rd of the duel redundant as the entire game will go around uDamage because it's too powerfull (4 frags in 30 seconds). It also means there's too many items to control if you do want to have full map control. Compared to the belt all the other pickups are still worth something. An armor vest or thighpads compared to the udamage is almost nothing and just more little hope for the cat and mouse game to get the enemy less frags. And yeah danjel you're right that my response didn't make sense lol, I just meant that the pickups are not the same, especially if 1 player gets both those pickups there simply shouldn't be room for a player to comeback, it's all about the first Belt which you use to secure the first uDamage which you use to secure the 2nd belt which you use.. Without the uDamage you have 1 minute to take down the health of the other guy before the next belt spawns and you can fight for it again. Otherwise you're running for the entirety of the game unless the other guy makes a mistake or you hit 2 headshots for 280 damage.. Or 2 hit 2 flaksnipes for 380.. |
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iTz-He4DSh0T ![]() Godlike Member ![]() ![]() Joined: 04 Aug 2009 Location: Scotland Online Status: Offline Posts: 857 |
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What UT3 PS3 Needs is UTComp :) It Removes the Redeemer and Udamage and replaces it with a rocket luncher or some other weapon :S would be cool to have it so i can change the color of the enimies skins to Neon green so i can see u Fu,Kers :P LOOOL
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Cloudy_Serendipity ![]() Team PcX ![]() ![]() Joined: 21 May 2009 Location: UntidiedKuntdom Online Status: Offline Posts: 1511 |
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Thanks for taking the time to write all of that out Drokun
![]() I know the rules of duel. I accept them unconditionally and understand 100% why they are as they are, and my reasoning is much the same as yours. BUT I do think that removing super pick ups might be the way to go for duel. You take out the SB and it makes the vest the main item to control but also takes away the need to avoid certain areas of maps in case you accidentally pick up the U Damage, for example in Diesel. Just my 2 pennith ![]() |
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XKaL1buR ![]() FnA ![]() Joined: 03 Dec 2008 Online Status: Offline Posts: 962 |
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Nice explanation Drokun. The Shield belt is what keeps the action fast paced in a duel. Without, you're left with two players who do nothing but camp for points because there's no need for map control. And to everyone else inquiring about duel ethics, this isn't something that we just made up. These rules have been used in this installment of ut, and other FPS games that came out before this one.
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BAIN ![]() Forum Moderator ![]() ![]() Joined: 10 Jan 2009 Location: New Eden Online Status: Offline Posts: 3503 |
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Yeah but you can't just camp if armor is needed. You would have to go to two or three different spots on the map to get maxed out on armor. And pick up health in other areas. Seems like there would be alot of movemment instead of camping the shield belt.
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warfare ![]() Ultra Member ![]() Joined: 29 Sep 2009 Online Status: Offline Posts: 326 |
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According to the UT3 strategy guide .... In the general overview of Duel it says ....."Power-ups are often disabled in this mode as well, so check what settings you're playing with before you plan your routes and decide what area of the map to control".... BUT for each map there are different sections depending on if you are playing duel, dm, or tdm and when discussing duel it says it is critical to control the udamage, berzerk, etc. |
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Ether404 ![]() Forum Moderator ![]() ![]() The Jackhammer Joined: 20 Feb 2009 Location: Freaking Jersey Online Status: Offline Posts: 1294 |
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my thoughts exactly. i watch all the vids from the dueling tournament, hell i even downloaded them to study them a bit. 80% of the time duelers were heading for powerups. i had to fast forward to see when some kills happened because it got, dare i say, boring...
i didn't want to see people picking up shield belts all day. i wanted to see skill. just my opinion so don't crucify me.
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If Gravity is a "P" and the Sun is an "H", it makes a FFFFFFF.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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Getting map control is part of the skill :P
Just not the fragging part. |
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COKKENBALLS ![]() Godlike Member ![]() ![]() Joined: 05 Dec 2008 Location: Here and there Online Status: Offline Posts: -998930 |
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Complaining about what is available in the map is ridiculous. How can you complain about what is given to you in the map? To use another mode as an example. Last night on Downtown, TX27 kept sniping my whole team. He was tearing us up with the sniper rifle. Now, it was annoying and I made some pithy comments between matches but, I had to let it go. Why? Because the sniper rifle is offered on that map. TX27 used it and used it well. Why whine about it? His sniping wasn't effective enough though, we won on Downtown. The power ups are offered, deal with it. Do you want to know why this game has had such staying power with us? It's because it offers so much to so many people. It doesn't just cater to those with the best reflexes or map knowledge. It offeres a unique set of tools, terrain and situations. That uniqueness allows players like myself the opportunity to outsmart players with more natural ability.
In short, what I am trying to say is this. If all of you are half as good as you tout yourselves as being, you should be able to overcome a noob with a redeemer or flak cannon.
Cheers.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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The only people who use the powerups anyway are people who are either new to the mode, messing around or trying to piss someone off anyway, as they get what it means. Therefore even if they do use those items, they usually still lose.
I just made a thread for people who want to get a bit of understanding on it. |
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Hey_Look_its_Trendy ![]() Senior Member ![]() Joined: 17 Sep 2009 Online Status: Offline Posts: 228 |
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This is the most tiring topic to date. If you still don't get why the AMP and BZRK are not allowed in competitive duel then you are beyond ignorant. There is nothing i can say that will finally cram this concept into your dense skulls.
Also, just because EPIC has it on the map does not mean they are the authority on competitive play. These rules were decided upon by the best players around the world and no one is better than them at exploiting every aspect of the game. If anyone makes the duel rules, it should be them. They know better than anyone else what is balanced and what is not.
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COKKENBALLS ![]() Godlike Member ![]() ![]() Joined: 05 Dec 2008 Location: Here and there Online Status: Offline Posts: -998930 |
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Competitive play is one thing. Why whine about it in public servers?
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Fluffy Fluffington ![]() Team Deep ![]() ![]() The Fluffer Joined: 11 Mar 2009 Location: USA Online Status: Offline Posts: 2065 |
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I have to side with the duelers on this one.
They whine for the same reason us vehicle players whine for putting vehicles on flags and camping the core in the pubs.
those are implicit unwritten rules. Gentlemen's rules, if you will, that players have developed on their own over time.
I say if you want to duel a friend and you agree to grab the U-Damage go for it.
Otherwise respect the customs and unwritten rules of the mode
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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