strider wants to know.... |
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_EnVy_ ![]() Team Deep Ground ![]() ![]() Joined: 19 Nov 2008 Location: Da FN TOP OBV Online Status: Offline Posts: 2035 |
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![]() sympathy one gets for nothing, EnVy must be earned" |
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ReverendCrow ![]() Team VAG ![]() ![]() Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
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what does strider know that envy is winning this poll and thats why he doesnt wanna waste his time playin u?
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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this post should be named everybody else wants to know or it could be named envy knows and strider knows and thats why envy wont play him!
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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How about in russia?
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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i want 2 run the one in bermuda you take iceland bain i hear the weathers great!
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BAIN ![]() Forum Moderator ![]() ![]() Joined: 10 Jan 2009 Location: New Eden Online Status: Offline Posts: 3503 |
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Got this from Wikipedia: In multiplayer online video games, ping refers to the network latency between a player's computer, called a client, and the game server (or another client). This could be reported quantitatively as an averaged time in milliseconds, or qualitatively as low ping or high ping. This usage is common with players of a variety of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.
In this sense, ping is conflated with lag – one may "lag out" due to unacceptably high ping. Servers will often disconnect a client if the connection is too bad and it poses a detriment to others' gameplay; or, clients will often mandate disconnection if their ping is too high and they can infer their user is not going to have an enjoyable experience because of network complications. However, this doesn't mean that a high ping causes lag. The high ping is the result of the lag. In theory, there can be more reasons of having a high ping (for example, you are transmitting data over a very, very long distance), but most servers of commercial games are a**ociating a high ping with network lag directly. The method used by the game programmers to determine ping times will often not use the traditional ICMP echo request and reply packets, but instead piggyback the functionality onto existing game data packets (often using UDP). Some factors that might affect one's ping include: network protocol engineering, internet connection speed, quality of the internet service provider and the configuration of firewalls. Ping is also affected by geographical locations. For instance if someone is in China playing a server from America, the distance between the two are farther and it takes a longer time for the data to be sent to China. The amount of packet-switching and network hardware in between the two hosts is often more significant. For instance, wireless network interface cards must modulate digital signals into radio signals, which is often more costly than the time it takes an electrical signal to traverse a reasonable span of cable. We need servers in Bermuda, Iceland or Newfoundland to solve this issue. I volunteer to run the one in Bermuda.
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QwEsT ![]() AdReNaLiNe RuSh ![]() Joined: 09 May 2009 Online Status: Offline Posts: 1083 |
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yeah but EnVy's connection is **** but ping will always be a problem unless u play in the same country
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PSN: qwest4victory A-R_l2eQwEsT
XBL: ViTuHMiN C |
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Danjel8 ![]() Godlike Member ![]() Joined: 17 Nov 2008 Online Status: Offline Posts: 3296 |
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The whole ping host argument is pointless... because there will never be a solution unless there is a lan tournament which is never gonna happen. Don't realise why people just don't accept who are good players and leave it at that.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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Maybe we could get Penguin to host it, shouldn't they ping about the same to Antarctica? |
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Danjel8 ![]() Godlike Member ![]() Joined: 17 Nov 2008 Online Status: Offline Posts: 3296 |
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LOL distance wise its pretty much impossible to get a fair neutral host. When I win the lottery I'll buy a boat, fit it with a router and sail it out to the middle of the atlantic.
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SP61gTSupra ![]() Team TRU ![]() Splash with me! Joined: 29 Nov 2008 Location: Greenville Online Status: Offline Posts: 2974 |
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Thank you Drokun! stick around incase we need more english translated into...english!
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Pepsi puppies get more puppy pussy.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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nah = no
soz = sorry |
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SP61gTSupra ![]() Team TRU ![]() Splash with me! Joined: 29 Nov 2008 Location: Greenville Online Status: Offline Posts: 2974 |
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Pepsi puppies get more puppy pussy.
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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what i should jus play him on a US server= nah soz haters holla at stridz when these pussycats r ready to play! every one knows im down both hosts peace! :) love u all u r so knowledgeable
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Danjel8 ![]() Godlike Member ![]() Joined: 17 Nov 2008 Online Status: Offline Posts: 3296 |
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LOL I agree with that. Its pretty much what I just said ;) |
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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danj u need to look up on it more! you are righ that ping dosent allways determine lagg but it f***ing helps alot mate!
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Danjel8 ![]() Godlike Member ![]() Joined: 17 Nov 2008 Online Status: Offline Posts: 3296 |
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Its cool I agree, I just wanted to see why you said it. The only factor I disagree with is the hoverboard in those modes, with lag its nearly impossible to use. To be honest, if its lagging just leave the server :D |
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SP61gTSupra ![]() Team TRU ![]() Splash with me! Joined: 29 Nov 2008 Location: Greenville Online Status: Offline Posts: 2974 |
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Pepsi puppies get more puppy pussy.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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On another note.. I don't know what you did but if you whooped penguin and mine a** at the same time.. how? I wasn't aware there was a 3rd team that goes against red and blue. umm wut? GOOGLE LIED?! Obviously it's not perfect, it's the best possible solution though, given that you're not playing on 2 servers. |
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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Danjel8 ![]() Godlike Member ![]() Joined: 17 Nov 2008 Online Status: Offline Posts: 3296 |
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LOL strider I think YOU need to read up on it a bit more.
Now lag isn't just caused by bad pings. Lag has become a generic tag for many problems in multiplayer games. You can break lag into three main categories: Bad ping - Latency cause by a slow connection to the game server. Server Lag - You may notice on server that has a good ping you may stutter or not feel in sync. This can be caused by poor hardware performance by the server and it can't keep up with the player load or other players with high pings are also on the server causing latency problems. System Lag - This is your computer, which is causing the problem. This can be caused by many factors. The most common is not enough RAM, but not enough video card memory or a CPU that is not up to the job can cause lag. So your receiving data from the game server just fine but it is not being processed on your end for whatever reason fast enough. This can cause hiccups, stuttering and a slew of other problems. http://www.secretsofbattlefield.com/ping.php Trust me I know that lag is semi-related to ping but it isnt definitive that ping creates/determines lag. I could manipulated my ping so it appeared it the 400 mark, my connection wouldn't be as good on ut3 but it would still be semi-playable. When AOL throttle my connection between 5.15 and 10.45 daily my ping doubles so I know ping can give a clue to lag. However when I play between 5.15 and 10.45 on EU hosts my ping is 220 and I lag a lot. When I play on US servers before or after my lag time I have a ping of 220 but it doesn't lag much at all, infact the A-R server felt like an EU server the other day. I know American players have a big advantage with us playing on their servers but ping isn't 110% fool proof way to gauge lag. |
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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The encounters are often more close quarters meaning actual reflexes and response time are more important. In a mode like warfare it is possible to do as little killing as needed by reading the map/just doing objective based tasks such as running the orb. In team deathmatch a death can be a lot more significant towards your loss than in warfare as well in a close game. I was actually working on that comparison before you posted that earlier Danjel :P |
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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I don't know where EnVy lives but..
New York host The direct distance between New York and Dallas is 1373 miles. The total distance from New York, NY to London, United Kingdom is 3,471 miles. EnVy would have the advantage by 3471 - 1373 = 2098 miles. Almost all dedicated servers should be either in London or Switserland, now I don't know the exact locations of the servers either but.. London host Distance from London to London is not a lot. Distance from Dallas to London is 4757 miles. strider would have the advantage by 4757 miles. Bern, Switserland host Distance from Dallas, Texas USA to Bern, Switzerland is 5208.8 miles. Distance from London to Switserland is 465.56 miles. strider would have the advantage by 5208.8 - 465.56 = 4743.24 miles. 2098 < 4743.24 < 4757 New York host is therefore the best solution by far if you're doing just 1 host. |
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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Striderfx ![]() Ultra Member ![]() Joined: 23 Feb 2009 Online Status: Offline Posts: 435 |
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