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strider wants to know....

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Poll Question: whos the better all around warfare player
Poll Choice Votes Poll Statistics
15 [25.42%]
44 [74.58%]
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_EnVy_ View Drop Down
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Post Options Post Options   Quote _EnVy_ Quote  Post ReplyReply Direct Link To This Post Topic: strider wants to know....
    Posted: 13 Jul 2009 at 4:09pm
Originally posted by Drokun

Warfare and vCTF are the modes where ping matters least.
Ping = Your delay (lag) in ms.  100 ping is 0.1 seconds delay, though on a wireless connection or some other situations on your end it can be a bit worse than what the ping says
yeah im on a 30% 1-mbps wireless dsl connection atm, so u can do the math there because i normally ping around 120-180 on a good us server. im limited to playing on a few select servers that i can handle, cant play on any epic server at all. i can shoot 10 rockets and only 6-8 might actually shoot. it takes me around 1-2 seconds to get on/off my hover board and around to many players around me my jump boots wont work either. ill have a 6-mbps next month, but until then im having to hijack my enet.

sympathy one gets for nothing,
EnVy must be earned"
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Post Options Post Options   Quote ReverendCrow Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 2:46pm
what does strider know that envy is winning this poll and thats why he doesnt wanna waste his time playin u?
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Post Options Post Options   Quote Striderfx Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 2:23pm
this post should be named everybody else wants to know or it could be named envy knows and strider knows and thats why envy wont play him!
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 11:28am
How about in russia?
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Post Options Post Options   Quote Striderfx Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 10:58am
i want 2 run the one in bermuda you take iceland bain i hear the weathers great!
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Post Options Post Options   Quote BAIN Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 10:18am

Got this from Wikipedia:

In multiplayer online video games, ping refers to the network latency between a player's computer, called a client, and the game server (or another client). This could be reported quantitatively as an averaged time in milliseconds, or qualitatively as low ping or high ping. This usage is common with players of a variety of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.

In this sense, ping is conflated with lag – one may "lag out" due to unacceptably high ping. Servers will often disconnect a client if the connection is too bad and it poses a detriment to others' gameplay; or, clients will often mandate disconnection if their ping is too high and they can infer their user is not going to have an enjoyable experience because of network complications. However, this doesn't mean that a high ping causes lag. The high ping is the result of the lag. In theory, there can be more reasons of having a high ping (for example, you are transmitting data over a very, very long distance), but most servers of commercial games are a**ociating a high ping with network lag directly.

The method used by the game programmers to determine ping times will often not use the traditional ICMP echo request and reply packets, but instead piggyback the functionality onto existing game data packets (often using UDP).

Some factors that might affect one's ping include: network protocol engineering, internet connection speed, quality of the internet service provider and the configuration of firewalls. Ping is also affected by geographical locations. For instance if someone is in China playing a server from America, the distance between the two are farther and it takes a longer time for the data to be sent to China. The amount of packet-switching and network hardware in between the two hosts is often more significant. For instance, wireless network interface cards must modulate digital signals into radio signals, which is often more costly than the time it takes an electrical signal to traverse a reasonable span of cable.

We need servers in Bermuda, Iceland or Newfoundland to solve this issue. I volunteer to run the one in Bermuda.
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Post Options Post Options   Quote QwEsT Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 10:18am
yeah but EnVy's connection is **** but ping will always be a problem unless u play in the same country
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Danjel8 View Drop Down
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Post Options Post Options   Quote Danjel8 Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 10:04am
The whole ping host argument is pointless... because there will never be a solution unless there is a lan tournament which is never gonna happen. Don't realise why people just don't accept who are good players and leave it at that. 
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:58am
Originally posted by Danjel8

LOL distance wise its pretty much impossible to get a fair neutral host. When I win the lottery I'll buy a boat, fit it with a router and sail it out to the middle of the atlantic.

Maybe we could get Penguin to host it, shouldn't they ping about the same to Antarctica?
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Post Options Post Options   Quote Danjel8 Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:51am
LOL distance wise its pretty much impossible to get a fair neutral host. When I win the lottery I'll buy a boat, fit it with a router and sail it out to the middle of the atlantic.
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Post Options Post Options   Quote SP61gTSupra Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:48am
Thank you Drokun! stick around incase we need more english translated into...english!
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:44am
nah = no
soz = sorry
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Post Options Post Options   Quote SP61gTSupra Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:43am
Originally posted by Striderfx

what i should jus play him on a US server= nah soz haters holla at stridz when these pussycats r ready to play! every one knows im down both hosts peace! :) love u all u r so knowledgeable
'nah soz'   ??????
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Post Options Post Options   Quote Striderfx Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:39am
what i should jus play him on a US server= nah soz haters holla at stridz when these pussycats r ready to play! every one knows im down both hosts peace! :) love u all u r so knowledgeable
!
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Danjel8 View Drop Down
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Post Options Post Options   Quote Danjel8 Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:37am
Originally posted by Striderfx

danj u need to look up on it more! you are righ that ping dosent allways determine lagg but it f***ing helps alot mate!


LOL I agree with that. Its pretty much what I just said ;)
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Post Options Post Options   Quote Striderfx Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:36am
danj u need to look up on it more! you are righ that ping dosent allways determine lagg but it f***ing helps alot mate!
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Post Options Post Options   Quote Danjel8 Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:34am
Originally posted by Drokun

Originally posted by Danjel8

Drokun why do you believe it matters least in VCTF and Warfare?

The encounters are often more close quarters meaning actual reflexes and response time are more important. In a mode like warfare it is possible to do as little killing as needed by reading the map/just doing objective based tasks such as running the orb.
In team deathmatch a death can be a lot more significant towards your loss than in warfare as well in a close game.

I was actually working on that comparison before you posted that earlier Danjel :P


Its cool I agree, I just wanted to see why you said it. The only factor I disagree with is the hoverboard in those modes, with lag its nearly impossible to use. To be honest, if its lagging just leave the server :D
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Post Options Post Options   Quote SP61gTSupra Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:33am
Originally posted by Striderfx

Originally posted by SP61gTSupra

When i see some1 and i try to get off my hoverboard, an it takes more than a second to do so, and i get shot off the board, i think ping matters alot there! tryin to snipe is harder when hefty ping is present, s combo's get harder with 70+ping+autoaim!
lol 4 once im agreeing wth u! i need 2 sit down lol!
   Why is that surprising? 98% of the UT3 community will always agree with me! However, from what I see, 95% doesnt agree with you! Some times numbers lie, and some times...
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:32am
Originally posted by Striderfx

Originally posted by Danjel8

Drokun why do you believe it matters least in VCTF and Warfare?
simple answer because his **** at them modes and his an penguins a**es are still very very sore from the beastin i gave em! its another example of foot mode players talking **** on modes they know nothing of! to say ping matters least on war/vctf shows what a complete f***ing waste and homo he is!

On another note.. I don't know what you did but if you whooped penguin and mine a** at the same time.. how? I wasn't aware there was a 3rd team that goes against red and blue.

umm wut? GOOGLE LIED?!
Obviously it's not perfect, it's the best possible solution though, given that you're not playing on 2 servers.
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Post Options Post Options   Quote Striderfx Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:32am
Originally posted by Drokun

I don't know where EnVy lives but..New York hostThe direct distance between New York and Dallas is 1373 miles.The total distance from New York, NY to London, United Kingdom is <big>3,471</big> miles.EnVy would have the advantage by 3471 - 1373 = 2098 miles.Almost all dedicated servers should be either in London or Switserland, now I don't know the exact locations of the servers either but..London hostDistance from London to London is not a lot.Distance from Dallas to London is 4757 miles.strider would have the advantage by 4757 miles.Bern, Switserland hostDistance from Dallas, Texas USA to Bern, Switzerland is 5208.8 miles.Distance from London to Switserland is 465.56 miles.strider would have the advantage by 5208.8 - 465.56 = 4743.24 miles.2098 < 4743.24 < 4757New York host is therefore the best solution by far if you're doing just 1 host.
all of that is complete bull**** you go n ask the jw clan any pc ut3 website and they will tell you he is chatting arse holes like he knows but his wrong! when i get on my pc later im gonna post sme thing on here that proves that bull **** totally wrong! = drunken gay boy wants total 2 win very very much awww bless him little dm playa voting 4 envy another total_homo! how about 3 v 3 eu host are eu players o hang on a minute your ducking aint you f***ing pussycats
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Danjel8 View Drop Down
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Post Options Post Options   Quote Danjel8 Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:31am
LOL strider I think YOU need to read up on it a bit more.


Now lag isn't just caused by bad pings. Lag has become a generic tag for many problems in multiplayer games. You can break lag into three main categories:

Bad ping - Latency cause by a slow connection to the game server.

Server Lag - You may notice on server that has a good ping you may stutter or not feel in sync. This can be caused by poor hardware performance by the server and it can't keep up with the player load or other players with high pings are also on the server causing latency problems.

System Lag - This is your computer, which is causing the problem. This can be caused by many factors. The most common is not enough RAM, but not enough video card memory or a CPU that is not up to the job can cause lag. So your receiving data from the game server just fine but it is not being processed on your end for whatever reason fast enough. This can cause hiccups, stuttering and a slew of other problems.


http://www.secretsofbattlefield.com/ping.php

Trust me I know that lag is semi-related to ping but it isnt definitive that ping creates/determines lag. I could manipulated my ping so it appeared it the 400 mark, my connection wouldn't be as good on ut3 but it would still be semi-playable.

When AOL throttle my connection between 5.15 and 10.45 daily my ping doubles so I know ping can give a clue to lag. However when I play between 5.15 and 10.45 on EU hosts my ping is 220 and I lag a lot. When I play on US servers before or after my lag time I have a ping of 220 but it doesn't lag much at all, infact the A-R server felt like an EU server the other day.

I know American players have a big advantage with us playing on their servers but ping isn't 110% fool proof way to gauge lag.
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:30am
Originally posted by Danjel8

Drokun why do you believe it matters least in VCTF and Warfare?

The encounters are often more close quarters meaning actual reflexes and response time are more important. In a mode like warfare it is possible to do as little killing as needed by reading the map/just doing objective based tasks such as running the orb.
In team deathmatch a death can be a lot more significant towards your loss than in warfare as well in a close game.

I was actually working on that comparison before you posted that earlier Danjel :P
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:25am
I don't know where EnVy lives but..


New York host
The direct distance between New York and Dallas is 1373 miles.
The total distance from New York, NY to London, United Kingdom is 3,471 miles.

EnVy would have the advantage by 3471 - 1373 = 2098 miles.


Almost all dedicated servers should be either in London or Switserland, now I don't know the exact locations of the servers either but..

London host
Distance from London to London is not a lot.
Distance from Dallas to London is 4757 miles.

strider would have the advantage by 4757 miles.

Bern, Switserland host
Distance from Dallas, Texas USA to Bern, Switzerland is 5208.8 miles.
Distance from London to Switserland is 465.56 miles.

strider would have the advantage by 5208.8 - 465.56 = 4743.24 miles.


2098 < 4743.24 < 4757
New York host is therefore the best solution by far if you're doing just 1 host.
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Post Options Post Options   Quote Striderfx Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:24am
Originally posted by Danjel8

1369 miles from Dallas to NY3459 miles from London to NY
exactly danjel
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Post Options Post Options   Quote Striderfx Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2009 at 9:23am
Originally posted by Danjel8

I have read up on it...
dont know what your reading then?? u should go on sum of the pc ut3 websites n make dat post about ping soz but every one would be ltao u would be ridiculed! can u imagine drunken posting that on there that vctf n war ping matters the least f***ing absolutely hysterically!
!
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