Weapons-Text only |
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JDog_OwNz
Team Deep Ground Joined: 18 Jul 2009 Location: FDIA Online Status: Offline Posts: 670 |
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Topic: Weapons-Text only Posted: 08 Oct 2009 at 7:07pm |
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Adios, the last farewell
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Prince Big Woody
Godlike Member Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
Post Options Quote Reply Posted: 08 Oct 2009 at 7:00pm | |
1 + 4 for the combo I believe (you could test it by shooting your teammates combo sometime)
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JDog_OwNz
Team Deep Ground Joined: 18 Jul 2009 Location: FDIA Online Status: Offline Posts: 670 |
Post Options Quote Reply Posted: 08 Oct 2009 at 6:46pm | |
I thought the ammo cost for a combo was always five? or is the one for the shock core not included?? :/
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Adios, the last farewell
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GOW_KillinUGood
Ultra Member Joined: 17 Nov 2008 Location: Central Texas Online Status: Offline Posts: 357 |
Post Options Quote Reply Posted: 08 Oct 2009 at 6:41pm | |
link gun's power is amplified when in close proximity with teammates who are also wielding the link gun. Two people standing close together firing link primary at a node will destroy it very quickly. Link secondary fire also grows longer the more people who are linking together. Link gun altfire is the only way to heal nodes and vehicles. It does not work to heal cores.....or does it? check and see if I'm wrong. lol
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Bird_is_Fn_A
FnA Joined: 02 Mar 2009 Location: San Diego, CA Online Status: Offline Posts: 100 |
Post Options Quote Reply Posted: 08 Oct 2009 at 5:24pm | |
Nice guide Kali, good read man.
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Heavenly_tRiNiTy
Team Deep TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
Post Options Quote Reply Posted: 08 Oct 2009 at 5:17pm | |
Yes the redeemer spawns after 2 mins of a map I believe. If you use the primary fire trigger the (nuclear) warhead goes in a straight line but using the secondary fire you can remotely control its path to move in any direction you want it to go. To detonate the missile either guide it to your target, near your target or simply press primary or secondary fire. Its the only weapon that deals 250 damage and 150% damage for vehicles so nothing survives a direct hit. The weapon has splash damage (fallout cloud) which means the damage from the missile decreases in % the further you are from the centre. Ive seen people fire it relatively close up and survive but don't ask me how cos they're within the radius. Only reason I could think is if they are well stocked on health/shield and only experience the 3rd wave of impact which is approx 2/3 of 250 = 160 damage at a guess. If you play warfare you'll find its the only weapon other than the shape charge that can destroy a barricade. I'll let someone else post bout special deployables that are effectively weapons. maybe it should be in another tutorial - would be good.
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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grog_grog
Member Joined: 23 Jul 2009 Location: NorCal Online Status: Offline Posts: 72 |
Post Options Quote Reply Posted: 08 Oct 2009 at 1:22pm | |
Heavenly_tRiNiTy noted in another thread the the alt fire will detonate a fired redeemer. And if you fire it with alt fire you can control its flight right? I'd forgotten the first point
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The rocket is my master.
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warfare
Ultra Member Joined: 29 Sep 2009 Online Status: Offline Posts: 326 |
Post Options Quote Reply Posted: 08 Oct 2009 at 8:34am | |
Lots of good info, didn't know about the difference in sounds the characters make and didn't know about the damage indicator while using the primary stinger... good job.
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CarloThunder
Ultra Member Joined: 20 Jun 2009 Location: Preston Online Status: Offline Posts: 275 |
Post Options Quote Reply Posted: 07 Oct 2009 at 8:11pm | |
Defo true about the flak round corners, thiat method is often used on most dm maps especially deck and arsenal.
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all roun nice guy lol.
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XKaL1buR
FnA Joined: 03 Dec 2008 Online Status: Offline Posts: 962 |
Post Options Quote Reply Posted: 07 Oct 2009 at 8:08pm | |
Well, if you're in a big open space, the secondary bio rifle shot is the last thing you wanna use. It really all depends on the person using these weapons. But ya, I see what you're saying. Using the layout of the map to a**ist with whatever weapon you're using. Combos are your friend when it comes to denying people trying to exit an elevator lift or a jump pad, flak can be used to go around corners, etc. |
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CarloThunder
Ultra Member Joined: 20 Jun 2009 Location: Preston Online Status: Offline Posts: 275 |
Post Options Quote Reply Posted: 07 Oct 2009 at 7:59pm | |
I agree with most of this guide, but would you agree some weapons are better on certain maps, for example shock rifle on Arsenal because of the fairly narrow corridor or bio rifle on a wide open map so you don't killyourself with it? |
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all roun nice guy lol.
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XKaL1buR
FnA Joined: 03 Dec 2008 Online Status: Offline Posts: 962 |
Post Options Quote Reply Posted: 07 Oct 2009 at 7:58pm | |
LOL
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RemY
FnA Joined: 26 Apr 2009 Location: G-('_'Q) Online Status: Offline Posts: 1182 |
Post Options Quote Reply Posted: 07 Oct 2009 at 7:55pm | |
Finally we got a weapon guide :P gj kali
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name_is_clantag
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Heavenly_tRiNiTy
Team Deep TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
Post Options Quote Reply Posted: 07 Oct 2009 at 5:28pm | |
Lol since I usually die with redeemer close up (and its slow) i'll load up with rockets instead. thx guys.
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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Prince Big Woody
Godlike Member Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
Post Options Quote Reply Posted: 07 Oct 2009 at 5:25pm | |
Pff you're just jealous you didn't think of it yourself.
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ReverendCrow
Team VAG Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
Post Options Quote Reply Posted: 07 Oct 2009 at 5:24pm | |
lol without killing urself noob haha ill deny that redeemer with my IH hahahaha
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Prince Big Woody
Godlike Member Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
Post Options Quote Reply Posted: 07 Oct 2009 at 5:15pm | |
Redeemer usually does the trick
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ReverendCrow
Team VAG Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
Post Options Quote Reply Posted: 07 Oct 2009 at 5:15pm | |
well what i found useful (unless im screwin around ) load of double-tri rockets since they are close range...instant death haha for the most part |
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Heavenly_tRiNiTy
Team Deep TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
Post Options Quote Reply Posted: 07 Oct 2009 at 5:13pm | |
I think ur right cos Ether and Medic are always exploding me with this I die even when Im armoured or have 100+ health. Tips to survive IH would be great though, I can only run , dodge and link shaft for so long.
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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ReverendCrow
Team VAG Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
Post Options Quote Reply Posted: 07 Oct 2009 at 5:05pm | |
i think the IH does more damage than 100 ill have to recheck...
redeemer best shot down (from a distance) with either flak or stinger (from up close) hands down link shaft
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Prince Big Woody
Godlike Member Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
Post Options Quote Reply Posted: 07 Oct 2009 at 5:01pm | |
Well I may be off.. I don't really use the stinger primary that much (ping) but it's either 7 or 14. I just feel that with it's fire rate it'd be lower than 14.
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Heavenly_tRiNiTy
Team Deep TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
Post Options Quote Reply Posted: 07 Oct 2009 at 4:57pm | |
Kali I believe ur correct with the stinger - it deals 14 damage and is capable of 10 shots/second at max speed. You start with 100 shots so its possible to discharge a cartridge in just over 10 seconds. And I thought he mentioned the unique healing power of the link in his post bt sorry if I'm wrong. Its the main reason why you could often predict what weapons the enemy are carrying in a map like e.g. sandstorm bt peeps have become more adept these days.
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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XKaL1buR
FnA Joined: 03 Dec 2008 Online Status: Offline Posts: 962 |
Post Options Quote Reply Posted: 07 Oct 2009 at 4:47pm | |
Ya, I know, which most likely equates to 40 per second if you keep it concentrated. Damage still stays the same, 20, only, you're wielding two of them at the same time.
Edit: Feel free to add anything else I might've missed. I think I covered most of the basics, but, I realize I may have missed a few things. |
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Prince Big Woody
Godlike Member Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
Post Options Quote Reply Posted: 07 Oct 2009 at 4:45pm | |
Well it still does 20 damage per shot.. it just shoots twice as fast :O Also I just realised no one mentioned healing vehicles with link secondary? Or did I read over that.
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Danjel8
Godlike Member Joined: 17 Nov 2008 Online Status: Offline Posts: 3296 |
Post Options Quote Reply Posted: 07 Oct 2009 at 4:44pm | |
Spam... lol
Every gun has its place, a mega kill covering a flag carrier is still a mega kill whether u get 4 headshots or 4 spam shots. Also the Avril can be shot by one player and guided by another player. |
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