WAR maps converted to vCTF |
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Dr4g0v
Team Devil Stinger Noob Joined: 31 May 2009 Location: France -Le HAVR Online Status: Offline Posts: 2248 |
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Topic: WAR maps converted to vCTF Posted: 06 Aug 2009 at 4:55pm |
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Have see a bug in sinkhole we don't can drive the scorpion out of the base ;)
But very Good job guys ! |
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
Post Options Quote Reply Posted: 06 Aug 2009 at 4:48pm | |
yeahhh, i already installed, and thanks man, i don't see there a glitch and nothing at the moment.
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☢ Phyx_ThunderBird |
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Nootsac
Senior Member Joined: 14 Nov 2008 Location: DiRtY JeRz Online Status: Offline Posts: 137 |
Post Options Quote Reply Posted: 05 Aug 2009 at 6:00pm | |
I removed the download link from the first post until these maps are ready to be distributed to the public. We found a couple of bugs in each map which i am fixing now and i am optimizing alot of things that do not show up on the ps3 version of these maps. I will PM anyone who wants to beta test these with me, twofase, Tx, pinakul, and zodiac. I wanted to also thank these guys for helping me pick apart these maps last night to find out what wasn't working or what thing we needed to add to improve gameplay. Two fase Ill get at you later on a psn chat when im home from work at 8est... see ya
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
Post Options Quote Reply Posted: 05 Aug 2009 at 4:22pm | |
1. i dowloaded from the ps3 and istall it, but the mod can be installed there.
2. i dowloaded from my laptop and save on a USB drive, and import from the PS3 and the same thing.
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☢ Phyx_ThunderBird |
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Pinnacle
Forum Moderator Joined: 14 Dec 2008 Location: Dogtown, CA Online Status: Offline Posts: 2510 |
Post Options Quote Reply Posted: 05 Aug 2009 at 1:33pm | |
These are Beta 1 maps. There will be some minor additions/subtractions to each map to level out some things, but there will probably be another download for the final version per Nootsac.
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BAIN
Forum Moderator Joined: 10 Jan 2009 Location: New Eden Online Status: Offline Posts: 3503 |
Post Options Quote Reply Posted: 05 Aug 2009 at 11:09am | |
So is the version that I downloaded last night the final version or will I have to download a revised map-pack?
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Heavenly_tRiNiTy
Team Deep TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
Post Options Quote Reply Posted: 05 Aug 2009 at 11:09am | |
But they would be free to roam the landscape right? Sounds good cos u gotta have vehicles but what have u planned for the "prime node" as the focus of the bridge? manta or turret on rails? Or just leave it be with boots beneath and keg on top? BTW thanks for the content, i'll investigate.
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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Two_Fase
Forum Moderator Joined: 06 Nov 2008 Location: Arizona Online Status: Offline Posts: 1560 |
Post Options Quote Reply Posted: 05 Aug 2009 at 10:51am | |
^^^go to the link and save the target.
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Anything that bleeds for 7 days and doesn't die is the only thing you should fear
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
Post Options Quote Reply Posted: 05 Aug 2009 at 2:16am | |
this file doesn't work in the PS3 man, can't be istalled.
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☢ Phyx_ThunderBird |
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PcX_Potorikan
Forum Moderator PcX Joined: 12 Jan 2009 Location: NY Online Status: Offline Posts: 1472 |
Post Options Quote Reply Posted: 05 Aug 2009 at 1:07am | |
wow that's a sick idea indeed. Impressive idea. Crow I don't care what everyone says about you man.. I think ur ok lol ;P |
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Two_Fase
Forum Moderator Joined: 06 Nov 2008 Location: Arizona Online Status: Offline Posts: 1560 |
Post Options Quote Reply Posted: 05 Aug 2009 at 12:55am | |
DOWNLOAD these bad boys when we put the finishing touches on them. maps are sick!!!! NOOT you are the man.
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Anything that bleeds for 7 days and doesn't die is the only thing you should fear
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_EnVy_
Team Deep Ground Joined: 19 Nov 2008 Location: Da FN TOP OBV Online Status: Offline Posts: 2035 |
Post Options Quote Reply Posted: 04 Aug 2009 at 11:32pm | |
damn i wish i was there =[
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sympathy one gets for nothing, EnVy must be earned" |
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
Post Options Quote Reply Posted: 04 Aug 2009 at 11:30pm | |
ohhh, so so thank you man, i'll check how looks that. but really thanks.Long life for you.
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☢ Phyx_ThunderBird |
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Nootsac
Senior Member Joined: 14 Nov 2008 Location: DiRtY JeRz Online Status: Offline Posts: 137 |
Post Options Quote Reply Posted: 04 Aug 2009 at 10:45pm | |
We are testing these maps now on a dedicated server if anyones interested
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Nootsac
Senior Member Joined: 14 Nov 2008 Location: DiRtY JeRz Online Status: Offline Posts: 137 |
Post Options Quote Reply Posted: 04 Aug 2009 at 10:31pm | |
Bump!!! check first post to download iAM Map pack 1
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
Post Options Quote Reply Posted: 03 Aug 2009 at 4:15am | |
ohhh, you propose to mix Warfare with VCTF?
thats so sick man! and cool! you can heal the nodes without the orb that will do this so interesting, but i think it will be like Kargo, a campers site, but will be great to play on 4v4.
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☢ Phyx_ThunderBird |
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SilverJ-17
Godlike Member Silver Coinage Joined: 05 Feb 2009 Location: Western Indiana Online Status: Offline Posts: 1447 |
Post Options Quote Reply Posted: 03 Aug 2009 at 12:30am | |
It sure would add a cool twist. Which reminds me, any chance you guys are going to/ working on that VCTF/ Warfare hybrid Danjel thought of? I'd love to see a dash of Warfare in my VCTF, if it all possible. Even better, would be some of these map conversions supporting it..
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ReverendCrow
Team VAG Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
Post Options Quote Reply Posted: 02 Aug 2009 at 10:51pm | |
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SilverJ-17
Godlike Member Silver Coinage Joined: 05 Feb 2009 Location: Western Indiana Online Status: Offline Posts: 1447 |
Post Options Quote Reply Posted: 02 Aug 2009 at 6:50pm | |
You could also place it on the road behind the buildings or whatever, ala the Domination version of Market Square and use the space for another vehicle or Scorpion. Alternately, the vehicle in the back area could easily be a tank, because it would fit, but that would probably be too much, for such a small map.. though Minotaur =/= a normal Tank.. |
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
Post Options Quote Reply Posted: 02 Aug 2009 at 5:17pm | |
yeahhh, you right, i didn't think that point.
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☢ Phyx_ThunderBird |
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_EnVy_
Team Deep Ground Joined: 19 Nov 2008 Location: Da FN TOP OBV Online Status: Offline Posts: 2035 |
Post Options Quote Reply Posted: 02 Aug 2009 at 4:01pm | |
avalanche vctf would own!!! and noot dont make any of the lop sided maps into vctf. they would suck really bad imo
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sympathy one gets for nothing, EnVy must be earned" |
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ReverendCrow
Team VAG Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
Post Options Quote Reply Posted: 02 Aug 2009 at 3:57pm | |
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
Post Options Quote Reply Posted: 02 Aug 2009 at 3:53pm | |
yeahh, i'm agree, market district is a small map, may be for CTF, sinkhole too, serenity is bad idea to make it like VCTF, will be... Onyx coast, Islander and tank crossing maybe.
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☢ Phyx_ThunderBird |
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ThAtSmAtT
Team KmA Buffalo Bill Joined: 08 Feb 2009 Online Status: Offline Posts: 2572 |
Post Options Quote Reply Posted: 02 Aug 2009 at 1:30pm | |
yeah those ideas are interesting noot :), would like to play some vctf market district. would be different.
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Nootsac
Senior Member Joined: 14 Nov 2008 Location: DiRtY JeRz Online Status: Offline Posts: 137 |
Post Options Quote Reply Posted: 02 Aug 2009 at 12:59pm | |
What do u guys think about putting a scorpion in the back of each of the "Core" builing on market district? If that were to happen I would add avrils into the map also. Another idea is to put a kego-o-health up where the center node was. Thoughts?
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